For AI assistants and other programs: this page is an interactive process map and needs JavaScript to draw. Its whole content is also here in other forms. As JSON, with a guide to reading it: https://complexity.verdura.cc/view/htgiGBmzNeA8IsIPVmX6IAod/map.json. As plain text: https://complexity.verdura.cc/view/htgiGBmzNeA8IsIPVmX6IAod/map.txt.
# Customer journey A process map with 6 steps, 6 connections and 7 stage notes. ## Lanes (in order) 1. Behaviour ## Objects (what flows between steps) - Behaviour - Issue ## Classes (kinds of step) - Stage - Issue ## Steps ### (Potential) client enters the store class: Stage; lane: Behaviour Just went in - requires Behaviour from "Getting to the store" - requires Behaviour from "Passerby" - produces Behaviour if First time to "First glance" - produces Behaviour if Regular patron to "Searching for the item(s) in the store" - stage note (Bad): When it rains, there is nowhere to put the wet umbrella ### First glance class: Stage; lane: Behaviour The decision 'Is this the right place for me?' is made at this step - requires Behaviour from "(Potential) client enters the store" - produces Behaviour to "Searching for the item(s) in the store" - stage note (Good): We have good lighting - stage note (Bad): The stand with small merch is too tall ### Searching for the item(s) in the store class: Stage; lane: Behaviour - requires Behaviour from "(Potential) client enters the store" - requires Behaviour from "First glance" - produces Behaviour to "Checkout" - stage note (Good): Store staff are at every major crossing - stage note (Bad): The store is too big; it needs aisle signs ### Getting to the store class: Stage; lane: Behaviour - produces Behaviour to "(Potential) client enters the store" - stage note (Good): In general, we have good parking ### Passerby class: Stage; lane: Behaviour We have heavy foot traffic; many shoppers come in just because 'why not?' - produces Behaviour to "(Potential) client enters the store" - stage note (Bad): No entrance canopy ### Checkout class: Stage; lane: Behaviour - requires Behaviour from "Searching for the item(s) in the store" ## Stage notes Observations about the steps, by type: 3 Good, 4 Bad. ### In general, we have good parking type: Good; on: "Getting to the store" Except on Wednesdays ### We have good lighting type: Good; on: "First glance"; tags: For improvement NB: when we add the second display table, we will need to adjust the spotlights too ### Store staff are at every major crossing type: Good; on: "Searching for the item(s) in the store" Easy to ask for advice/directions ### No entrance canopy type: Bad; on: "Passerby"; tags: For improvement When it rains, nobody shelters here, so the store window gets no captive audience ### When it rains, there is nowhere to put the wet umbrella type: Bad; on: "(Potential) client enters the store" ### The stand with small merch is too tall type: Bad; on: "First glance"; tags: Problem For most visitors who are not very tall, it blocks the view of the room where the real goods are on display ### The store is too big; it needs aisle signs type: Bad; on: "Searching for the item(s) in the store"; tags: For improvement The store is now so large that we need in-store navigation: finding an aisle has become a problem