For AI assistants and other programs: this page is an interactive process map and needs JavaScript to draw. Its whole content is also here in other forms. As JSON, with a guide to reading it: https://complexity.verdura.cc/view/htgiGBmzNeA8IsIPVmX6IAod/map.json. As plain text: https://complexity.verdura.cc/view/htgiGBmzNeA8IsIPVmX6IAod/map.txt.

How to read the map

The map as text

# Customer journey

A process map with 6 steps, 6 connections and 7 stage notes.

## Lanes (in order)
1. Behaviour

## Objects (what flows between steps)
- Behaviour
- Issue

## Classes (kinds of step)
- Stage
- Issue

## Steps

### (Potential) client enters the store
class: Stage; lane: Behaviour
Just went in
- requires Behaviour from "Getting to the store"
- requires Behaviour from "Passerby"
- produces Behaviour if First time to "First glance"
- produces Behaviour if Regular patron to "Searching for the item(s) in the store"
- stage note (Bad): When it rains, there is nowhere to put the wet umbrella

### First glance
class: Stage; lane: Behaviour
The decision 'Is this the right place for me?' is made at this step
- requires Behaviour from "(Potential) client enters the store"
- produces Behaviour to "Searching for the item(s) in the store"
- stage note (Good): We have good lighting
- stage note (Bad): The stand with small merch is too tall

### Searching for the item(s) in the store
class: Stage; lane: Behaviour
- requires Behaviour from "(Potential) client enters the store"
- requires Behaviour from "First glance"
- produces Behaviour to "Checkout"
- stage note (Good): Store staff are at every major crossing
- stage note (Bad): The store is too big; it needs aisle signs

### Getting to the store
class: Stage; lane: Behaviour
- produces Behaviour to "(Potential) client enters the store"
- stage note (Good): In general, we have good parking

### Passerby
class: Stage; lane: Behaviour
We have heavy foot traffic; many shoppers come in just because 'why not?'
- produces Behaviour to "(Potential) client enters the store"
- stage note (Bad): No entrance canopy

### Checkout
class: Stage; lane: Behaviour
- requires Behaviour from "Searching for the item(s) in the store"

## Stage notes
Observations about the steps, by type: 3 Good, 4 Bad.

### In general, we have good parking
type: Good; on: "Getting to the store"
Except on Wednesdays

### We have good lighting
type: Good; on: "First glance"; tags: For improvement
NB: when we add the second display table, we will need to adjust the spotlights too

### Store staff are at every major crossing
type: Good; on: "Searching for the item(s) in the store"
Easy to ask for advice/directions

### No entrance canopy
type: Bad; on: "Passerby"; tags: For improvement
When it rains, nobody shelters here, so the store window gets no captive audience

### When it rains, there is nowhere to put the wet umbrella
type: Bad; on: "(Potential) client enters the store"

### The stand with small merch is too tall
type: Bad; on: "First glance"; tags: Problem
For most visitors who are not very tall, it blocks the view of the room where the real goods are on display

### The store is too big; it needs aisle signs
type: Bad; on: "Searching for the item(s) in the store"; tags: For improvement
The store is now so large that we need in-store navigation: finding an aisle has become a problem